3D Modelling
Characters, environments and hard-surface assets with clean topology and efficient UVs.
3D Artist specializing in animation, visual effects, VR, games, and film production.
Characters, environments and hard-surface assets with clean topology and efficient UVs.
Particle, fluid and destruction effects built for cinematic shots and compositing pipelines.
Optimized assets and technical visuals created for real-time performance and immersive experiences.
Student in Digital Arts Computing at Goldsmiths, specializing in 3D animation, VFX, and real-time pipelines with strong interests in animation, simulation, VR, and game development.
Production-ready assets, clean simulations, cinematic visuals and collaborative communication for studio projects.
3D modelling, FX, lighting & rendering.
Lighting, environment creation and real-time visuals.
VR development, optimization and interactive experiences.
Modelling, texturing, rigging & lighting.
Editing, colour grading and film finishing.
Photo editing, texture creation and asset polish.
Photo editing, colour control and visual refinement.